Planetary Mission [27/05]

Written by
Deano
Planetary Mission
Republic Mission Zeta-704
Codename: Operation Sandcastle


Briefing
Jedi Sentinels were investigating into some suspicious activity by a deathwatch group on the remote planet of Uldum.
Two of the investigators were sent under a reconaissance mission but have not been heard from since they arrived.
We have reason to believe they were executed by the deathwatch at their last known location: a temple, or similar ancient structure, located in the northern hemisphere.

The 442nd Siege Battalion were sent to establish a foothold on the planet but have reported back a deathwatch presence stronger than anticipated. You will be sent to reinforce and secure the temple.


The operation will commence at 1700 hours Coruscant time (5pm UK time)

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Ensure you have updated your Steam Workshop collection for this planetary.
Steam Workshop collection
Map Link
The map requires Half-Life 2: Episode 2 for some of the textures.

Weapon Balancing

Written by
Deano
The weapon system is currently undergoing a big overhaul to balance and improve how each weapon performs.
You can view the planned changes here.

If you have any suggestions, improvements or comments about the planned changes (quite a few of them are already implemented), post them in the suggestions section of the forum or speak to Kick/Deano.

Server's return.

Written by
Kyrus
Sorry about that guys, server is back up now as normal 

Recent Changes and Updates

Written by
RazMaTaz
Newest Stuff is at the bottom.

Hello strange people of the interwebs, these are just a couple of updates that have been made on the server over the last two days, this isn't a complete list. Just thought you may want to see when your stuff gets added in the future and just keep up to date.

- Armor Added to Every Job Apart from Jedi
- Most Jobs Given Holster rather than Unarmed or Pocket
- Some HPs altered to fit in with other jobs.
- Updated which T21's being used.
- All jobs within a regiment and Jedi given access to the same group chat (can be altered upon request). Fleet have not been given this due to their jobs being out of date.
- Snowtrooper variants added to most jobs.
- Gave Snipers DC15a Scoped


- Players no longer spawn with pockets.
- Staff will no longer spawn with keypad checkers.
- 212th Shotgun changed to the Republic Version.
- 212th Heavy loadout updated.
- 501st and 212th HP's made to match each others.
- Z6 Removed from SF Riot Trooper due to the amount of slots the job has.
- F4 Menu Tabs updated. (One renamed and one removed.)
- Emplacements/Turrets added to the F4 Entities Menu. (Not assigned to any jobs.)
- Bacta Injector no longer gives ammo.
- Default amount of Smoke and Flashbangs increased.
- Staff On Duty Loadout Updated.
- Elastic Cuffs made slightly stronger. (May change depending on testing.)
- Alpha ARC's removed.
- WP Pilot Removed, LAAT added to WPCO

- 212th TRP and SGT given the T21
- All 327th Jobs given the E11
- Elastic Cuffs are now reusable
- Cuffs are now unbreakable
- Added Taser to higher ranking SF.
- A Secret Thing
- Updated 212th Commander's Model
- Added Jedi Ship Spawning
- Warn System Implemented

This is not a comprehensive list as a lot of minor, unimportant things have taken place.
- Some more Jedi Jobs added. (May be edited as I may have broken something with them.)
- Defib revive hp increased to 250.
- Respawn key changed from "Space" so people may type whilst dead.
- Incorrect models for some jobs edited.
- More whitelist options added to Moderator and Admin.
- Event Manager capabilities updated.
- Fixed a problem with prop and ragdoll spawning.
- Added some extra code which isn't important yet to jobs.

- Updated some Jedi Models
- Bacta Grenade swapped for another

- Large 327th Overhaul

- Regimental and Category colour changes.
- Large BWhitelist Change
- Radios Implemented

- Minor Bug Fixes
- Minor job changes and loadout changes.
- Some jobs received new weapons.
- Z6 removed from Commanders.

- CG Sniper given the Sniper
- Requested Fleet jobs added.
- Radios should be fixed.
- PAC Perms updated.
- Job Code cleaned up slightly.
- F4 Spawning should be fixed.
- 327th Health and Armor altered.

- Commanders given improved DC17's.
- Fleet Models updated.

- Bacta grenade heals to the jobs hp. (Will most likely be edited and altered.)
          - This change currently makes issues with the HUD, the health on your HUD is showing the %(percentage) of your HP left.

- Health is now shown as the total amount you have left rather than a percentage.
- CT Medic Added, also given radio and added to the whitelist.
- WP Heavy given the RT97C as test dummies for a 'new' minigun.
- 501st Rex given the DLT19.
- Battlesuited Fleet added, also added to radio and whitelist.

- 212th ARF given 15a Scoped
- Sample Jobs introduced under test jobs.
- Fleet Medical, Aviation, Engineering, Battle-suited given Voice Amplifiers.
- Whitelists and Radios updated.
- Minor job name changes.
- Minor code clearing up.
- Unneeded addons removed from fastdl file.
- Wolfpack Job Order Altered.
- Sample weapons from the redo implemented for testing.
- M9K Knife can be used whilst sprinting.
- Added RB's to Prudii.
- Newer addons added to the fastdl.

- Most weapons edited.
- Sim Blue and Red Job Colours changed.
- 327th Changes implemented.
- Some weapons edited so their scopes can be used better.
- 501st having the admin defib fixed.
- Some job colours changed.
- Bwhitelist includes the Sim Team jobs again.
- Sim Jobs given radio.

- 327th Given Radio.
- 501st Jesse given radio.
- 212th Barlex Model Changed.
- Lightsaber now heals depending on each job's hp.
- Some vehicles HP edited.
- Battlesuited Fleet weapon changed.
- m9k Knife damage increased.

- New damage notice system implemented.
- New cloaking weapon introduced.
- AV-7 put into the server.

- Updated Active Camouflage to comply with RP rules and make it easier for cloaked players.
- T21 Sound Updated.
- SMG fire rate and damage changed.

If you have any questions or comments then feel free to leave them.

New server!

Written by
Kyrus
Hey guys, Skirata here, owner of Halcyon Gaming. Apologies for the old server going down but at that time I had quit Garry's Mod. We're back in full swing now with a Clone Wars server that will be the best server we've had yet.